
That said, there are some significant differences. Unfortunately, the dodgy Al and pathfinding from the last game remains largely the same.

Just as in the original game you'll find that frantically building up your own resources while sabotaging your enemies' resources with guerrilla tactics is just as effective as attacking their base head-on. Managing resources and building bases is also the same. The whole character development concept is the same as Battlecry insofar as your hero earns experience from battles and converts them into new skills, spells and abilities. Indeed, Battlecry II is so well designed and easy to play it actually forced Medal of Honor onto the back burner for a while, and that takes some doing.Ī lot of this quality is down to the fact that Battlecry II has 'borrowed' greedily from its prequel. Same Again Pleaseīattlecry II is a superbly crafted game that manages to successfully fuse RTS, roleplaying and turn-based strategy in one very polished package.

In fact, you'd be forgiven for thinking that what we have here is a pile of cliched driven nonsense.

Well, Where do we start exactly? It's not as if Warlords: Battlecry II is steeped in originality or hype, and if you take a look at the screenshots you can see that it doesn't exactly look great either.
